![]() This would exclude some items for sure (OID comes to mind) but would allow the type of build you are hoping for to be more competitive. Allow for a boosted multiplier on secondary channeling skills when no spenders are on your bar. If you want channeled abilities to do a more considerable amount of dps as compared to other spenders, the best means to safely achieve that is to increase the base skill damage of channeled abilities, or give them a separate (higher) multiplier within the channeling items.ĮDIT: or even: separate the channeled vs spender multipliers within Deathwish and Etched Sigil. The spells are divided into 3 categories: Black Magic, White Magic. After that selectively increase all skill item multipliers and other item multipliers (such as MH) to match. The skills that benefit are those selected in Combat Settings under the Powers menu. I feel like the multipliers could be decreased for both Etched Sigil and Deathwish. ![]() The latter has the potential to be restricted by intended changes on the PTR. Being able to interweave manual casts between channeling is a fairly interesting playstyle as well. Hitting an Ignited enemy with a non-channeling Fire spell deals 3000 damage as Fire for. There are many really neat builds that exist because of channeling. Casts pure energy beam in one direction, continuously dealing X damage to all enemies hit by the. reddit Diablo 3 Best Wizard Build Season 27 Turtle Beach Blog. Make the damage bonus only apply to channeled abilities.
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